1.9.5's progress, and development due to the COVID-19 virus
Hey, everyone. How's it going? I haven't talked to you all in a while, so here I am to talk about going-ons.
PROGRESS REPORT
As far as 1.9.5's progress, I haven't worked on it much lately due to current events. BUT, it still has a few things I can outright mention.
As always, each update seeks to fix bugs, glitches, crashes, and issues. That's just basics, that'll ALWAYS be part of EVERY update. These things are complete re-downloads, after all. Why post a new update if it just fixes one single thing?
So far, though, I can discuss a few new things.
- UPDATE VERSION:the update version numbers are now on the title bar of the game. Simple, but needed.
- DETECTION SCRIPT:There's a new detection script in the works right now. Not only does it count as a new feature, it counts as a graphical change, too. I'll add more information soon about that.
- DISABLED DEV SCRIPTS:While the two scripts are not deleted due to my own need of them, "Mapshot" and "CTRL = window names" have been disabled. There's no need for them for you guys, and they're solely just for development purposes. I realize that pressing CTRL skips text AND shows off window names, and I feel its just getting in the way of the experience.
- FIXED ISSUE WITH "SCRUNCHED UP" NUMBERS AND TEXT WITH ITEM GAINS:Before, when you'd gain an item with a large name, or gained a LOT of units, the Item Popup would appear scrunched up, or squeezed together. It was a mild bug from long ago that, until recently, I hadn't decided to tackle. Not only did I fix the issue, I added a windowskin to the popup, giving it its own tiny window for better viewing.
- REMOVED HOVERING ICONS SCRIPT:originally an experimental addition to the game for the Tester's Demo, I officially have decided that it is unneeded. Hovering icons above certain quest characters, shopkeepers, and examinable items have been removed. The reason? Not only was it experimental, I also didn't have a way of turning the icons off during cutscenes. Thus, during scenes, sometimes important ones, the icons would still show bobbing up and down above the character's head, seemingly out of place. Plus, too many in one room might end up slowing down the game, depending on how many events it is connected to. Also, the detection script MIGHT help with something about that...but again, I can't say anything yet.
- ADDED THE INFAMOUS "FULLSCREEN++" SCRIPT:yes, the time has come indeed! The famous Fullscreen++ script has been added to Dawn of the New Hour. I felt it necessary for graphical enjoyment. While you can still use ALT+ENTER for the original blending fullscreen, you can now press F5 for a pixel/pixel fullscreen instead. Keep in mind though, there is a distinct different between the two...for one, the original blurred graphics together, but also stretched them. While things looked good together, the stretching was making things look weird for people. For F5, however, the game does NOT stretch to full screen, but rather stays in the same kind of margins as before, leaving black bars to the sides of the game in full screen. Pixels will look cleaner in this version, but image-based graphics will look a little "old" or noticeably enlarged rather than fitting. Unfortunately, I don't think there's anything I can do about that. If I can, I'll see what I can do later on, but this is not the point of this version of the demo.
There's other little tweaks and bits and bobs here and there, but that's the major, most stand-out changes to this version of the game. There's still lots to do before I release the update though.
COVID-19 AND DEVELOPMENT
With the current standings of our world, there is a threat most if not all of us have heard about through the news, social media, the government, family, friends, coworkers, or other sources. With this threat comes changes in everyone's lives that change the day-to-day activities of life and what we are used to as a society. That being said, although many jobs have shut down, my own job has changed hours and shifts to help with the community. I am now working a full 40 hours a week with automatically-approved overtime in order to better help those in our community who need food, water, or other household or human needs. Therefore, my work for at LEAST this week will be focused on my job, rather than game development. If I am to get on to work on the game, it will be in very short bursts. However, I will have a notepad with me so that I might be able to write down any and all ideas or fixes as I work, so that I can get some progress done in these times.
I'll keep you all updated with whatever I can, but please know I will try to get out the next update, 1.9.5, as soon as possible.
Stay safe, everyone, and please take necessary precautions to keep others safe as well.
Files
Get Gate:Way - Crystal Fragments | Aurum Demo
Gate:Way - Crystal Fragments | Aurum Demo
Journey to destroy Nightmares and bad guys. Weapons include knives, magic, and the occasional bad joke.
Status | In development |
Author | BowtieArtistGames |
Genre | Adventure, Role Playing |
Tags | customization, demo, Exploration, RPG Maker |
Languages | English |
More posts
- RELEASE: 1.9.7 [FINAL DEMO UPDATE] has been released!May 07, 2022
- 1.9.7 coming soon! Here's what's left to work on.Mar 26, 2022
- 1.9.6 Update, and what's in store for 1.9.7Jul 15, 2021
- Demo Version 1.9.5 is released!Jun 24, 2021
- DevLog: May 2021 - News, Updates, and Re:ConstructionMay 18, 2021
- Update Progress: Not What You Think!Sep 07, 2020
- 1.9.5's progress: nearly there!Jul 12, 2020
- 1.9.4 postponed until the 26th for new perfecting new content!Feb 23, 2020
- Update 1.9.3 is out!Feb 17, 2020
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